CORPOREALITY EDUCATION AND GAME METHODOLOGY A - L
Module METHODOLOGIES AND TECHNIQUES OF PLAY AND ANIMATION

Academic Year 2023/2024 - Teacher: RAFFAELLA CARMEN STRONGOLI

Expected Learning Outcomes

The course aims to provide students with basic knowledge and skills regarding the main theoretical assumptions underlying the ludiform educational perspective, which sees play as a relational experience, a formative opportunity and an observatory of an active pedagogy that takes shape in reciprocity and sharing by looking critically at the traditional asymmetrical forms between those who educate and those who are educated, to methodologies and educational strategies to foster the construction of playful contexts oriented toward a symbolic curriculum inspired by the commonality between science and art and the formation of divergent and imaginative forms of thinking and knowledge of theories, contexts and procedures that connote animative acting.

Specifically, the expected learning objectives are as follows:

  • Know, distinguish and identify peculiarities of different play theories (DD1);
  • Know the educational perspectives of animation (DD1); 
  • Know and appropriately use the basic vocabulary of the discipline (DD1);
  • Know the training needs peculiar to different ages of life, distinguish them according to educational contexts, and be able to apply such knowledge in simulated form through hypotheses and examples (DD2);
  • Perform operations to synthesize and link theoretical content, methods and strategies to configure hypotheses for solving educational problems (DD3);
  • Identify tasks and roles within an organizational structure of educational and training services (DD2);
  • Conduct forms of self-assessment of one's own learning oriented to the development of professional action (DD5);
  • Argue, justifying their reasons, around the choice of objectives, procedures and methodologies (DD4);
  • Evaluate the link between objectives and expected outcomes (DD5);
  • Select functional tools for needs analysis (DD5).

Course Structure

Teaching activities will be carried out following constructivist-inspired models, methods and techniques, so there will be interactive lectures accompanied by practical classroom activities (case history, simulation, group work/discussion), with laboratory exercises, which will have an exclusively formative function (they will affect teaching, not the final grade).

Required Prerequisites

Nothing

Attendance of Lessons

It is not mandatory, but it is strongly recommended as it allows participation in the debate training activities useful for acquiring critical and analytical points of view with respect to the topics covered in the course

Detailed Course Content

The following themes and conceptual cores will be covered and explored: theories of play and education; play as metaphor and model; the nexus between play and childhood ideologies; the mutual deinition between play and learning; difference education through the choice and selection of games and toys; narrative thinking in the context of the link between symbolic thinking, play and storytelling; narrative enjoyment and understanding; educational implications of the animative approach; educational perspectives of animation; communication in animative practice; Animation in perspective 2. 0: new environments of social and cultural interaction.

Textbook Information

Bondioli A., Gioco e educazione, Franco Angeli, Milano, 2002 (fino a pag. 236).

De Rossi M., Didattica dell'animazione. Contesti, metodi e tecniche. Carocci, Roma, 2021 (pp. 256).


AuthorTitlePublisherYearISBN
Bondioli A.Gioco e educazioneFrancoAngeli20029788820496470
De Rossi M.Didattica dell'animazioneCarocci20219788843090266

Course Planning

 SubjectsText References
1Play theory and education; play and affective development; the role of adults in play activities; play and gender education; peculiarities of symbolic play; nexus between play and narrativeGioco e educazione
2Educational implications of the animation approach; sociocultural animation and group development; educational perspectives of animation; communication in animation practice; animation in perspective 2.0: new environments of social and cultural interactionDidattica dell'animazione

Learning Assessment

Learning Assessment Procedures

The examination consists of two parts:

-a written test consisting of 20 multiple-choice questions on the topics covered in the course, which is considered passed with at least 12 correct answers

- an oral test aimed at critically examining in depth the answers given in the written test

Passing the written test gives access to the oral test, which will take place on the same day.

The number of correct answers given in the written test does not mechanically predetermine the final grade.

Examples of frequently asked questions and / or exercises

  • Main characteristics of a symbolic curriculum according to Bondioli
  •  Peculiarities of playful fiction
  • The nexus between play and learning
  • Identify and discriminate the main theories of play
  • Defining quality indicators of play in nurseries and preschools
  • Peculiarities of communication in animation practice
  • Educational perspectives of animation