CORPOREALITY EDUCATION AND GAME METHODOLOGY A - LModule METHODOLOGIES AND TECHNIQUES OF PLAY AND ANIMATION
Academic Year 2023/2024 - Teacher: RAFFAELLA CARMEN STRONGOLIExpected Learning Outcomes
The course aims to provide students with basic knowledge and skills regarding the main theoretical assumptions underlying the ludiform educational perspective, which sees play as a relational experience, a formative opportunity and an observatory of an active pedagogy that takes shape in reciprocity and sharing by looking critically at the traditional asymmetrical forms between those who educate and those who are educated, to methodologies and educational strategies to foster the construction of playful contexts oriented toward a symbolic curriculum inspired by the commonality between science and art and the formation of divergent and imaginative forms of thinking and knowledge of theories, contexts and procedures that connote animative acting.
Specifically, the expected learning objectives are as follows:
- Know, distinguish and identify peculiarities of different play theories (DD1);
- Know the educational perspectives of animation (DD1);
- Know and appropriately use the basic vocabulary of the discipline (DD1);
- Know the training needs peculiar to different ages of life, distinguish them according to educational contexts, and be able to apply such knowledge in simulated form through hypotheses and examples (DD2);
- Perform operations to synthesize and link theoretical content, methods and strategies to configure hypotheses for solving educational problems (DD3);
- Identify tasks and roles within an organizational structure of educational and training services (DD2);
- Conduct forms of self-assessment of one's own learning oriented to the development of professional action (DD5);
- Argue, justifying their reasons, around the choice of objectives, procedures and methodologies (DD4);
- Evaluate the link between objectives and expected outcomes (DD5);
- Select functional tools for needs analysis (DD5).
Course Structure
Teaching activities will be carried out following constructivist-inspired models, methods and techniques, so there will be interactive lectures accompanied by practical classroom activities (case history, simulation, group work/discussion), with laboratory exercises, which will have an exclusively formative function (they will affect teaching, not the final grade).
Required Prerequisites
Attendance of Lessons
Detailed Course Content
Textbook Information
De Rossi M., Didattica dell'animazione. Contesti, metodi e tecniche. Carocci, Roma, 2021 (pp. 256).
Author | Title | Publisher | Year | ISBN |
---|---|---|---|---|
Bondioli A. | Gioco e educazione | FrancoAngeli | 2002 | 9788820496470 |
De Rossi M. | Didattica dell'animazione | Carocci | 2021 | 9788843090266 |
Course Planning
Subjects | Text References | |
---|---|---|
1 | Play theory and education; play and affective development; the role of adults in play activities; play and gender education; peculiarities of symbolic play; nexus between play and narrative | Gioco e educazione |
2 | Educational implications of the animation approach; sociocultural animation and group development; educational perspectives of animation; communication in animation practice; animation in perspective 2.0: new environments of social and cultural interaction | Didattica dell'animazione |
Learning Assessment
Learning Assessment Procedures
The examination consists of two parts:
-a written test consisting of 20 multiple-choice questions on the topics covered in the course, which is considered passed with at least 12 correct answers
- an oral test aimed at critically examining in depth the answers given in the written test
Passing the written test gives access to the oral test, which will take place on the same day.
The number of correct answers given in the written test does not mechanically predetermine the final grade.
Examples of frequently asked questions and / or exercises
- Main characteristics of a symbolic curriculum according to Bondioli
- Peculiarities of playful fiction
- The nexus between play and learning
- Identify and discriminate the main theories of play
- Defining quality indicators of play in nurseries and preschools
- Peculiarities of communication in animation practice
- Educational perspectives of animation