CORPOREALITY EDUCATION AND GAME METHODOLOGY M - Z
Module CORPOREALITY EDUCATION IN EARLY CHILDHOOD

Academic Year 2022/2023 - Teacher: VALENTINA PERCIAVALLE

Expected Learning Outcomes

Male and female students will have to demonstrate knowledge of the reference theories, have experienced the related skills and have developed fundamental skills to become an early childhood educator

Course Structure

The lessons will be carried out through frontal and interactive teaching

Required Prerequisites

Basic knowledge of word and power point programs

Attendance of Lessons

Attendance is not compulsory, but it is strongly recommended in order to take advantage of ongoing tests.

Detailed Course Content

Definition of the concept of game. Main theories of the game. Play and emotional development. Play to encourage learning. Characteristics of the play setting. Game and technologies. Play and peer relationships. Gender education in play. Game and storytelling. Game between adult and child. Psychomotricity.

Textbook Information

Bondioli A., 1996, Game and education, Milan, Franco Angeli;

Braga P., Morgandi T., 2021, Playing in the nursery and in childhood school, Rome, Carocci.

Course Planning

 SubjectsText References
1Game definitions. Game features. game theories. Evolutionary stages of the game. Gender differences in the game. Game and movement. Body schema and body image. Psychomotor practice. Body expressiveness.Bondioli A., 1996, Game and education, Milan, Franco Angeli; Braga P., Morgandi T., 2021, Playing in the nursery and in childhood school, Rome, Carocci.

Learning Assessment

Learning Assessment Procedures

Male and female students will have to demonstrate knowledge of the reference theories, have experienced the related skills and have developed fundamental skills to become an early childhood educator

Examples of frequently asked questions and / or exercises

Difference between play and game. Transitional objects. Playful dynamism. Scaffolding and tutoring. The educational game. The phenomenon of sex segregation in gaming. The fairy tales. The quality of the game in the nests. The symbolic game. Playfulness and modulation of arousal. Play and movement outdoors. Body schema and body image. Definition of psychomotricity.