CORPOREALITY EDUCATION AND GAME METHODOLOGY M - Z
Module METHODOLOGIES AND TECHNIQUES OF PLAY AND ANIMATION

Academic Year 2023/2024 - Teacher: DANIELA GULISANO

Expected Learning Outcomes

The course intends to offer a theoretical and practical framework that characterizes the theories and methodologies of play, examining different types of play: from social play in early childhood to those with objects, from symbolic play to fantasy play. The Plausibility of a pedagogical operation towards the game is therefore explored both in its theoretical bases and in its practical determinations, making explicit how the two levels must be welded to offer solidity and rigor to the educational intervention. Particular importance is also placed on animating action, underlining its educational and training potential in a methodological perspective. Animation is proposed as a practice aimed at developing socio-cultural planning in the action contexts of formal, non-formal and informal education.

Course Structure

The lessons will be carried out through a "mixed" methodology of a frontal and laboratory nature in the classroom through the active and collaborative participation of the students.

Required Prerequisites

Conoscere gli elementi di base che caratterizzano le Metodologie e tecniche del gioco e dell'animazione.

Attendance of Lessons

Lessons are optional but strongly recommended, as they are characterized by the active participation of students. Attending the lessons allows you to progressively acquire mastery of the contents, to discuss with colleagues and the teacher on topics and problems, to constantly check their learning levels. The lectures will alternate with moments of group and individual work.

Detailed Course Content

  • Game description models and theories;
  • The game as a modeling activity;
  • The playful dynamism;
  • The evolution of symbolic play;
  • play and learning;
  • Game and narrative structure;
  • Educational implications of the animation approach;
  • Sociocultural animation and group development;
  • Phases and structure of the group;
  • Educational perspectives of animation;
  • Active techniques and strategies;
  • Laboratory courses at school.

Textbook Information

Bondioli A. Gioco e educazione, Franco Angeli, Milano 2013, pp. 1-236.

De Rossi M. Didattica dell'animazione. Contesti, metodi, tecniche, Carocci, Roma 2021.


AuthorTitlePublisherYearISBN
Bondioli AnnaGioco e educazioneFranco Angeli20229788820496470
De Rossi MarinaDidattica dell'animazione. Contesti, metodi, tecnicheCarocci20219788843090266

Learning Assessment

Learning Assessment Procedures

The verification of learning, aimed at ascertaining the acquisition of the disciplinary contents and their operational application, will be carried out in written form through the administration of structured and free items (questions). The written test must be completed in a pre-established time.

Attending students will have the opportunity to carry out ongoing tests, in laboratory mode.

Examples of frequently asked questions and / or exercises

  • The spirit of the game;
  • playful dynamism;
  • symbolic play;
  • The imaginative game;
  • Fundamental theories of animation;
  • Educational perspectives of animation;
  • Structure and phases of the group.