EDUCATIONAL TECHNOLOGY LABORATORY 4
Academic Year 2025/2026 - Teacher: CORRADO MUSCARA'Expected Learning Outcomes
The workshop aims to develop - in line with general teaching and Information and Communication Technologies (ICT) - the methodological and teaching skills/abilities of students to analyse and co-design teaching interventions in school and extracurricular contexts in nursery and primary schools. To this end, analyses and reflections will be carried out on the professional dynamics related to the innovative teaching expertise of future teachers, with particular attention to the use of ICT, the design of Learning Units (LUs) and the adoption of active and collaborative teaching methodologies and generative Artificial Intelligence (AI)
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Course Structure
The workshop is based on participatory and dynamic teaching methods. Students are encouraged to actively contribute to the teaching activities, which will be conducted with a focus on active and collaborative learning in small groups.
Required Prerequisites
Knowledge of General Teaching Methods and Information and Communication Technologies (ICT)
Attendance of Lessons
Detailed Course Content
- Technological devices and models.
- Media education and computational thinking.
- Group processes and social networking.
- DcQ framework for digital competence in the first cycle of schooling.
- Real-life tasks and case studies with the aid of texts and videos.
- Design of teaching units (UdA) for nursery and primary schools with the support of Information and Communication Technologies (ICT).
- Knowledge and application of the main active, cooperative and workshop teaching methodologies.
- Knowledge and application of gamification, video modelling and digital teaching applications: learning up; Kahoot; mentimeter; game design.
- Construction of e-books and websites.
Learning Assessment
Learning Assessment Procedures
Examples of frequently asked questions and / or exercises
- Designing a teaching unit with the support of ICT
- What active and cooperative teaching methods are and how to use them with the support of ICT.
- What videomodelling is and how to create it.
- What are concept maps and how can they be created with digital applications for concept map creation (Cmap).
- What is Canva and how can it be used at school.
- What is Kahoot and how can it be used: creating educational quizzes.
- What is Mentimeter and how can it be used for educational purposes.